MAKE YOURSELF 3D GAME

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Sold: 6 last one 21.08.2008
Refunds: 1

Uploaded: 16.11.2006
Content: createyourgame.zip 1379,91 kB

Product description


Attention !!!

The book "Make 3D game itself!" absolutely unique in its kind, because it is one of the few published anywhere. Material e-book equivalent of 125 pages in the editor Word. The book is well decorated and has easy navigation, and a nice Designed by a high knowledge base, including audio only "naked" text and images, and even necessary incremental sources we create 3D games.

As I understand it, you probably got tired of playing "foreign" games, and maybe there was just a bunch of original ideas, demanding incarnations, though not in the real and virtual world may want to create something of their own and tell the world about how cool, Sooner or later, many gamer'y amenable to ideas and thoughts about creating your own Action'a, MMORPG, or even a simple puzzle game. To realize such a project with one or a small group of newcomers using languages \u200b\u200bsuch as Delphi or C ++, it is difficult, and even if possible, it may well be the case when the final release of your creation, it is time to repeatedly outdated. Therefore, I propose you an excellent environment for developing not only 2D and 3D games, but programs. The name of this great tool for game development - Dark Basic, which is easily mastered even a novice in the creation of games, as most of the operators and commands are taken from normal Basic'a! So if you already know the language of the family of Basic, then you will not be difficult at all to study a simple, yet powerful enough Dark Basic. Just Dark Basic will not allow your project graphically outdated because graphics engine (Engine) Dark Basic'a \u200b\u200bconstantly modified with the release of the next version of DB.

The book contains not only the techniques and methods of programming games Dark Basic'e, but also set out a series of articles for absolute beginners in the creation of games and 3D graphics, which clearly explained the basic terms and concepts of these areas. There is also a step by step tutorial of creating a model of man. And the most interesting thing is that we write our own game, which will be of a "template" for the 3D Action'a, ie we will create a card game using a special matrix, establish a collision (collision), will introduce the camera and lighting, and insert a monster which will have a simple AI (artificial intelligence) that allows him to hunt for you!

The material in the book is presented in stages, so it is strongly recommended not to skip any chapters or topics, thus risking to miss quite important, ie, should move on to the next topic after reading and executing all the above in the previous. For convenience, the book is attached to the same, and an archive with the source code of each stage. Just do not assume that the book describes how to create games DOOM 3, the material is presented in the book, which with due diligence and determination will help you to have to use everything contained in the book to realize your individual project, ie create their own-developed and a huge map of the characters and monsters, your story, etc. It all depends on your desire to create games and your imagination!

I wish you every success in this very interesting fact !!!

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